Omegar

A personal look at Irish Gaming

Macene

Posted by omegar on July 8, 2009

Macene

Spinward Marches 2612

UID: B00045E

Macene is not only a base, but is the spinward branch of the Fleet Tactics College. Several squadrons of obsolete small craft and starships are maintained here for use in exercises, as well as the regular fleet elements. The system is rigidly controlled by the Imperial Navy, and civilian traffic is restricted to well-defined areas.

text copyright ©1998 by Steve Jackson Games Incorporated.

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Findoc

Posted by omegar on July 7, 2009

Findoc

Spinward Marches 1413

UWP: B915100 – E

Findoc is a world well outside the habitable zone of the Denotam system. Few people live on the world, however for political reasons the lone family on the world have been granted Noble Status.

The death of the 6th Baron in 1100, when he was a VIP on the doomed battlecruiser Lariinaan, along with his only son meant that this Barony was inheirted by his only other child.

There is a decent Sapce port on the planet, which is actually a Naval Base, used for repairing Navy ships and as such should be avoided unless you have been invited to the world.

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Conversion

Posted by omegar on June 29, 2009

I wrote this piece awhile ago, and then forgot to do a final polish so i could publish it. I will set it free on the world now.

——

So i spent a few hours converting an old BESM character over to Silver Age Sentinels. While trying to keep the character concept roughly the same and not making him more or less powerful.

I think i got pretty close.

Jason Baker is one of my more “under my skin” characters. He is for want of a better description a Tony Stark/Iron man clone. That was the basic concept when i began to build the character.  Of course to give him a bit of a difference i added in aspects from the other Billionaire hero, Bruce Wayne/Batman I.e the death of his parents in front of his eyes, and lots of gadgets.

Anyway the conversion through up some interesting differences. The major one being skills. Back when i was making the BESM character, i decide that skills where not that important for the character, as certain Advantages gave him bonuses in the only skills that mattered, and that the BESM level we were playing at meant that skills barely mattered, so i took the disadvantage that got rid of all my skill points. This time around though, Silver age has makes more use of  skills, so i ended up putting seven levels into highly skilled, giving me and extra 70 skills, and 100 skill points in total.

This is a major change for the character, but it was something i was moving towards within the old BESM system, retiring the character for some time, that was spent dealing with his homicidal/suicidal tendencies and also learning lots of skills. So while a big change, it is something that i have paved the way for, at least one that requires minimum hand waving at any rate!

of course the big aspect for the character is the Suit of Armour, known as the Platinum Knight, which has various advantages and disadvantages.  the basics are flight, increased strength, a good sensor package and a ‘Sonic’ Attack.

However we get negatives that the suit has two masters, the company that built it, and its legal masters within the games world. So there is a very fine line it must follow for all of its actions.

Its an interesting process to convert an established character between systems, even ones as closely related as BESM and SAS. A conversion gets you wondering about the choices you made originally, and how the character has changed because of the adjustments you have made through play. It is something that is defiantly worthwhile, just not always suitable for a campaign.

Useful links:

The Wiki Page for Jason Baker: http://sashg.wikispaces.com/Jason_baker

Ωr

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More Fun with the Traveller community

Posted by omegar on April 16, 2009

So i have being messing around with the API from Travellermaps.com and having great fun.

I have a poster that once i get somewhere decent to live (i.e with space that i could actually host games!) i would love to print off. Of course next i need to build a website that can take the input from the website, and then add my own data to the incoming stream so that i can add certain worlds to the whole thing.

more imporant though is this map which should give the players a better overview of the area

 

Spinward marches, Regina sub-sector, Lanth-subsector, and others

Spinward marches, Regina sub-sector, Lanth-subsector, and others

If you click on the image you will get a better view. Changing the value of scale to 128 will give you the UWP value of each world.

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Thoughts on Game

Posted by omegar on April 10, 2009

So tonight was the frst proper session for my new Traveller Campaign.

Things went well, if a little slowly. This more people feeling out their own characters, and also each others characters. This has gone mostly well, the players are at least sharing information, well some information. The Nuclear weapons remain a closely guarded secret.

They felt the need for a proper engineer, who i promptly provided a character for.  She is supposed to be a throw away character, who will do stuff in background. must build her stats. However, i am thinking to much into her background, and i am half afraid she may become the dreaded GM Avatar! This must be closely watched.

I had a short scenario in mind, but only got about half way through it as we slowly built up to take off. However as we ended the game with a PC and myy engineer NPC at gunpoint, well things were at just the right point to bring them back later.

I will have to write some notes to myself, more as a reminder, as i want to try and do some “Last time” flashbacks next week.

It is to early for thoughts on playing traveller as there was very little actual dice rolling, just for when piloting and the jump drive.

Still and all i am happy with where we are right this minute, we shall have to see what the next session holds.

Ωr

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Poseidus

Posted by omegar on April 9, 2009

Poseidus

Spinward Marches 0333

UWP: DA87866-3

The History of Poseidus is a dark one. During the long night a lot of the techology of the planet was lost, however over time some of that technology was regained. This was helped by dealings with a colony further out in the same system. Mirriam and Poseidus helped each other thoughout the long night.

Poseidus provided a lot the food for Mirriam, which had 95% water coverage and had no land to spare for the growing of food. However things took a turn for the worse about 100 years ago when General Burke took control of the Government of Mirriam.

He cast the Poseidusians as a subhuman race who held back the people of Mirriam. He sent his fleet of ships to take control of the government of Poseidus, He banned all technology from that world, and has forced them back into the role of serfs. he has split the world into various feudal states, all the rulers of which are his Vassals.

Using Anti-agathics he is still in firm control of the system.

However in the last ten years a group known as the Poaeidus peoples front have begun a war of independance, mainly with terrrorist attacks on Mirriam. As such the Imperium has declared the system as unsafe to travel in, and it has Amber Status.

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